website-title-2

An upcoming PC city-builder with persistent roguelite cities, mass population simulation, and global tourism!

cover-2-logos-only
3

Mass simulation

Design strategic layouts, grow residential, commercial, and industrial districts, and explore procedural maps — all while keeping thousands of citizens healthy and happy and optimizing electricity, traffic, and logistics.

Persistent cities

Attract thousands of tourists — some of them your own former citizens returning to visit. Every city you build stays on the global world map, creating a persistent network of cities you can trade with to grow and prosper.

7
8

Global tourism

Build hotels, cafés, and souvenir shops for tourists. Manage the extra traffic with advertising columns and kiosk checkpoints. But be careful — without proper waste management, tourists might leave your city a mess!

Release date?
Early 2027. We’ll have a public demo and playtesting phase. Wishlisting on Steam helps us a lot, so thank you if you do!
Long-term support?
We’re planning content updates after release. There are features and ideas that won’t make it into version 1.0, and we hope to explore and add them over time. Depending on our development progress, we may consider an Early Access phase with a complimentary roadmap to support and shape the game with community feedback.
Inspirations?
Caesar 3 & Anno Franchise.
Mac, Linux & Steam Deck?
We'll look into it, but no promises.

Making games we want to play.

After working together throughout our Game Design studies at DE:HIVE Berlin, we decided to join forces and establish our own independent studio. This step gives us the freedom to pursue ideas we genuinely care about, along with the challenge of shaping them into fun experiences for players to enjoy.

michaelvalentin
2025-10-10_PS_LogoBar_Engl

Now in development!

cover-2-logos-only

Halfcooked Games